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Amari and the Night Brothers Series by BB Alston 4 Books Collection Set - Ages 8-12 - Paperback/Hardback HarperCollins Publishers
Brand: HarperCollins Publishers
Titles in this Set: 1. Amari and the Night Brothers 2. Amari and the Great Game 3. Amari and the Despicable Wonders 4. Amari and the Metalwork Menace (Hardback) Description: Amari and the Night Brothers Amari Peters knows three things. Her big brother Quinton has gone missing. No one will talk about it. His mysterious job holds the secret… So when Amari gets an invitation to the Bureau of Supernatural Affairs, she’s certain this is her chance to find Quinton. But first she has to get her head around the new world of the Bureau, where mermaids, aliens and magicians are real, and her roommate is a weredragon. Amari must compete against kids who’ve known about the supernatural world their whole lives, and when each trainee is awarded a special supernatural talent, Amari is given an illegal talent – one that the Bureau views as dangerous. With an evil magician threatening the whole supernatural world, and her own classmates thinking she is the enemy, Amari has never felt more alone. But if she doesn’t pass the three tryouts, she may never find out what happened to Quinton … Amari and the Great Game After finding her brother and saving the entire supernatural world, Amari Peters is convinced her first full summer as a Junior Agent will be a breeze. But between the fearsome new Head Minister’s strict anti-magician agenda, fierce Junior Agent rivalries, and her brother Quinton’s curse steadily worsening, Amari’s plate is full. So when the secretive League of Magicians offers her a chance to stand up for magiciankind as its new leader, she declines. She’s got enough to worry about! But her refusal allows someone else to step forward, a magician with dangerous plans for the League. This challenge sparks the start of the Great Game, a competition to decide who will become the Night Brothers’ successor and determine the future of magiciankind. The Great Game is both mysterious and deadly, but among the winner’s magical rewards is Quinton’s last hope . . . so how can Amari refuse? Amari and the Despicable Wonders War has come to the supernatural world, and Amari’s two worst enemies are leading the charge. Elaine Harlowe has manipulated her way into becoming prime minister, using her mind control ability to force the Bureau to take up her vicious grudge against magiciankind. Meanwhile, Dylan Van Helsing, the newly crowned leader of the League of Magicians—and Amari’s former partner—is after a destructive new power that would not only ensure the magicians’ victory . . . it would make him invincible. With neither the Bureau nor the League safe for Amari, and her newly returned brother, Quinton, determined to keep her out of the fray, she and her friends decide to find a way to end the war on their own. So when they learn that the only way to stop Dylan is to find powerful magical inventions known as Wonders, they go after them. But wielding these items comes at a terrible cost, and Amari will have to decide just how much she’s willing to sacrifice . . . because...
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